assetexists
assetexists(pathname)
This returns True if an asset exists and False otherwise. Takes the full path path of the asset in question.
Example
import rtaptools as rtt
# example of asset full name
asset = '/Game/Animations/anim001.anim001'
exist = rtt.assetexists(asset)
if exist:
unreal.log(‘THIS ASSET EXISTS‘)
else:
unreal.log('THIS ASSET DOES NOT EXIST')